Emily Cho
3D environment artist
Skills
Unreal Engine 4
Unity
Allegorithmic Substance Designer and Painter
Autodesk Maya
Adobe Photoshop
Mari, Nuke, Katana (basic knowledge)
Work History
Lifelike & Believable (Vancouver) Aug 2020 - present
Project LiViCi
Environment artist specializing in Unreal Engine 4. Creating 3d environments for use in live stage play performances with motion-capture driven avatars.
Moving Pictures Company (Vancouver) Apr - Dec 2019
Maleficent, Mistress of Evil
Worked with the SETS team on the Nest sequence, creating one of the largest full CG environments in film
Sonic the Hedgehog
Created a full CG environment layout using Unity as a quick way for the supervisors and clients to review fully textured scenes, before committing resources to a lighting render
[Unannounced title]
Modeling and texturing props using Maya and Substance Painter
Education
Think Tank Training Centre (2018-2019)
Computer Animation, Visual Effects and Game Design Diploma Program
Specialization: 3D Environments for Games
University of British Columbia (2013-2018)
Bachelors of Visual Arts
concentration: Painting
Gallery
Maleficent, Mistress of Evil
responsible for some set dressing and creating the base scatter layer of rocky cliffs, using MPC's Diorama tool.
Sonic the Hedgehog
responsible for creating two full CG forest corridors, using Unity as a scattering and previs tool.
Personal Work
colourful shops
full cg environment in Unreal4. All modeling, texturing and lighting by me. Concept art by Fei Giap.
student work