Hello! My name is Emily


  • Unreal Engine 4

  • Unity

  • Allegorithmic Substance Designer and Painter

  • Autodesk Maya

  • Adobe Photoshop

  • Mari, Nuke, Katana (basic knowledge)

Work History

Lifelike & Believable (Vancouver) Aug 2020 - present

Project LiViCi
Environment artist specializing in Unreal Engine 4. Creating 3d environments for use in live stage play performances with motion-capture driven avatars.

Moving Pictures Company (Vancouver) Apr - Dec 2019

Maleficent, Mistress of Evil
Worked with the SETS team on the Nest sequence, creating one of the largest full CG environments in film
Sonic the Hedgehog
Created a full CG environment layout using Unity as a quick way for the supervisors and clients to review fully textured scenes, before committing resources to a lighting render
[Unannounced title]
Modeling and texturing props using Maya and Substance Painter


Think Tank Training Centre (2018-2019)
Computer Animation, Visual Effects and Game Design Diploma Program
Specialization: 3D Environments for Games

University of British Columbia (2013-2018)
Bachelors of Visual Arts
concentration: Painting

Maleficent, Mistress of Evil

responsible for some set dressing and creating the base scatter layer of rocky cliffs, using MPC's Diorama tool.

Sonic the Hedgehog

responsible for creating two full CG forest corridors, using Unity as a scattering and previs tool.

Personal Work

colourful shops

full cg environment in Unreal4. All modeling, texturing and lighting by me. Concept art by Fei Giap.

student work